2023
Lawson, S. Ryan Ross, S. DIS ’23 Companion: Companion Publication of the 2023 ACM Designing Interactive Systems Conference July 2023 Pages 95–97 https://doi.org/10.1145/3563703.3596644
2021
2021
2021
Chang, B. Gabrilove, J. Lawson, S. Ruiz, K. Si, M. “Curequest a Digital Game for New Drug Discovery,” 7th International Conference of Immersive Learning Research Network, iLRN 2021, Eureka, CA. 1-7. DOI: https://doi.org/10.23919/iLRN52045.2021.9459314
2020
2020
2019
2019
2019
Lawson, S. Smith, R. R. “0 to 1 : An Infinite Space?” In Proceedings of Live => Coding Music;, ed. Luiz Velho, Vitor Rolla. Instituto Nacional de Matemática Pura e Aplicada, Rio de Janeiro:IMPA, 2019, 22-24.
2018
Smith, R. Lawson, S. “Rouge Two: Reflections on the Creative and Technological Development of the Audiovisual Duo—The Rebel Scum.”Journal of Electronic Dance Music Culture10, no. 1 (2018): 63-82, DOI: https://dj.dancecult.net/index.php/dancecult/article/view/1026/946
2018
Chang, B., Lawson, S., Ruiz, K., Si, M., Stewart, J., Bagiella, E., . . . Benn, E. (2018). 2515 Cure Quest: Teaching the complexities of drug discovery and development through an adventure game. Journal of Clinical and Translational Science, 2(S1), 53-53. doi:10.1017/cts.2018.202